Guerreiro

D.va

Habilidades

Propulsores
Propulsores Q

Aumenta a Velocidade de Movimento de D.Va em 115% por 1.75 segundos. Inimigos atingidos recebem 135 de dano e são repelidos.

CD: 10.0s

Matriz de Defesa
Matriz de Defesa W

Projeta um campo defensivo na direção selecionada por 3 segundos, reduzindo o dano causado por Heróis inimigos na área em 60%.

CD: 12.0s

Autodestruir
Autodestruir E

Ejeta-se do Mecha, destruindo-o após 4 segundos. Causa de 400 a 1100 de dano em uma grande área.

Modo Mecha
Modo Mecha TRAIT

Quando o Mecha é destruído, D.Va é ejetada após 0.75 segundos e pode continuar lutando.

Salto de Coelhinho
Salto de Coelhinho R1

O Mecha fica Irrefreável e pisoteia a cada 0.5 segundos, causando 78 de dano em uma área grande. Dura 4 segundos.

CD: 70.0s

Micro Mísseis
Micro Mísseis R2

Canaliza uma saraivada de 12 mísseis na direção selecionada. Os mísseis explodem no primeiro inimigo atingido, causando 40 de dano cada.

CD: 20.0s

Talentos

D.va
1
Metal Total
Metal Total

D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.

Manobras Profissionais
Manobras Profissionais

D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.

Arrefecimento Líquido
Arrefecimento Líquido

Activate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 35% longer.

4
Correria
Correria

Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.

Matriz de Agressão
Matriz de Agressão

Enemy Heroes within your Defense Matrix receive 35% less healing. Passive: Basic Attacks against Heroes lower the cooldown of Defense Matrix by 0.1875 seconds.

Opção Nuclear
Opção Nuclear

Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge.

7
Direto ao Ponto
Direto ao Ponto

Casting Boosters grants nearby allies 20% Movement Speed for 2 seconds. Passive: If D.Va has not taken damage in the last 3 seconds, Boosters' cooldown refreshes 100% faster.

Solta o Nitro
Solta o Nitro

The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.

Gerador de Fusão
Gerador de Fusão

Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use. Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 100%.

10
Salto de Coelhinho
Salto de Coelhinho

D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.

Micro Mísseis
Micro Mísseis

After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.

13
Alvo na Mira
Alvo na Mira

Enemy Heroes that remain in your Defense Matrix for 1 seconds have their Armor reduced by 15 and their Movement Speed reduced by 25% for 3 seconds.

Tudo Pronto
Tudo Pronto

Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 (+4% per level) damage to enemies in a cone and knock them back. 10 second cooldown.

Pôu! Pôu! Pôu!
Pôu! Pôu! Pôu!

Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.

16
Entrar Para Matar
Entrar Para Matar

Casting Boosters grants a Shield equal to 10% of maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.

Energia Digressiva
Energia Digressiva

Defense Matrix's area grows drastically in size and each time it reduces damage dealt to Heroes D.Va's Mech is healed for 35 (+4% per level) Health.

Blindagem de Emergência
Blindagem de Emergência

When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 (+4% per level) damage over 4 seconds. This effect has a 30 second cooldown.

20
Paradinha
Paradinha

Increase Bunny Hop's duration by 4 seconds, and it does not decay while D.Va's Mech is stationary.

Ataque Desenfreado
Ataque Desenfreado

Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds.

Na Cabeça!
Na Cabeça!

Pilot Mode: Increase Big Shot's damage by 75% and reduce its cooldown by 2 seconds.

Armadura Ablativa
Armadura Ablativa

45% of Spell damage dealt to D.Va's Mech is returned as healing over 4 seconds.

Builds da Comunidade

Entre para criar suas próprias builds.

Nenhuma build pública ainda para este herói.