Healer

Ana

Abilities

Healing Dart
Healing Dart Q

Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.

Mana: 10 · CD: 2.0s

Biotic Grenade
Biotic Grenade W

Toss a grenade at the target area. Allied Heroes hit are healed for 152 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 1.75 seconds. If Biotic Grenade does not hit any enemies, reduce its cooldown by 3 seconds, and if Ana is the only target hit, reduce its cooldown by an additional 2 seconds.

Mana: 50 · CD: 16.0s

Sleep Dart
Sleep Dart E

Fire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.

Mana: 50 · CD: 14.0s

Shrike
Shrike TRAIT

Basic Attacks apply a Dose to enemies, dealing 40 damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike. Aim Down Sights Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.

CD: 4.0s

Nano Boost
Nano Boost R1

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.

Mana: 60 · CD: 70.0s

Eye of Horus
Eye of Horus R2

Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.

Mana: 45 · CD: 60.0s

Talents

Ana
1
Contact Healing
Contact Healing

Hitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.

Slumber Shells
Slumber Shells

Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.

Vampiric Rounds
Vampiric Rounds

Increase Shrike's healing by 15%. Repeatable Quest: Stack 5 Doses to increase Shrike's healing by 1%. Repeatable Quest: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%.

4
Biotic Enhancements
Biotic Enhancements

Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.

Overdose
Overdose

Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.

Debilitating Dart
Debilitating Dart

Cooldown: 20s Fire a dart which Slows the Movement Speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. If no Heroes are hit, reduce this cooldown by 8 seconds.

7
Anti-Healer
Anti-Healer

Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.

Night Terrors
Night Terrors

Gain 25% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their Maximum Health in damage.

Mind-Numbing Agent
Mind-Numbing Agent

Every Dose a Hero has reduces their Spell Power by 10%.

10
Nano Boost
Nano Boost

Mana: 60Cooldown: 70s Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.

Eye of Horus
Eye of Horus

Mana: 45 Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.

13
Speed Serum
Speed Serum

Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.

Purifying Darts
Purifying Darts

Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.

Smelling Salts
Smelling Salts

Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.

16
Sharpshooter
Sharpshooter

Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.

Concentrated Doses
Concentrated Doses

Increase Healing Dart's healing by 12% for each Dose active on enemy Heroes.

Active Reload
Active Reload

Cooldown: 0s Activate to instantly gain 3 charges of Healing Dart.

20
Nano Infusion
Nano Infusion

Allies affected by Nano Boost heal for 50% of Spell Damage dealt.

Deadeye
Deadeye

Eye of Horus cooldown reduced to 6 seconds, but it only regains new rounds every 10 seconds. Remaining cooldown is converted to rounds. For every Hero Eye of Horus hits, increases its damage and healing by 5%. This bonus resets after leaving Eye of Horus or after 4 seconds.

Armored Stance
Armored Stance

Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.

Dynamic Optics
Dynamic Optics

Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.

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