Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 damage. The dash range increases by up to 250%, depending on how long it is charged.
CD: 12.0s
Consuming BlazeW
Ignite nearby enemies, dealing 150 damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 when an enemy is Ignited.
CD: 12.0s
Rune BombE
Roll a bomb dealing 91 damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 210 damage in an area.
CD: 8.0s
Ogre HideTRAIT
Activate to gain 25 Armor, but reduce Gall's damage by 25%.
CD: 5.0s
Hammer of TwilightR1
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 100% increased damage.
CD: 40.0s
UpheavalR2
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.
CD: 15.0s
Talents
1
Consuming Fire
Consuming Blaze restores 75 more Health when a Hero is Ignited.
Calloused Hide
While under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of Cho
Quest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor.
This Armor bonus stacks with Ogre Hide.
4
Uppercut
Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.
Rollback
Rune Bomb rolls back to Cho, damaging enemies in its path.
Seared Flesh
Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.
7
Power Surge
Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
Firestarter
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1.5 second.
Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.
Enraged Regeneration
Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.
10
Hammer of Twilight
Cooldown: 15s
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 100% increased damage.
Upheaval
Cooldown: 40s
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.
13
Surging Dash
While Channeling Surging Fist, Cho heals for 150 Health per second.
Twilight Veil
Cooldown: 30s
Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.
Molten Block
Cooldown: 60s
Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.
16
Frenzied Fists
Gain 75% Attack Speed for 5 seconds after using Surging Fist.
Runic Feedback
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 second per enemy hit, and 2 seconds for each Hero hit.
Runed Gauntlet
Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 6%.
20
C'Thun's Gift
Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.
Favor of the Old Gods
Upheaval Roots enemy Heroes for 2 seconds.
Fuel for the Flame
Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.