Crona
Abilities
After 0.5 seconds, fire a missile that deals 305 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.
Mana: 20 · CD: 3.0s
Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 215 damage each.
Mana: 65 · CD: 14.0s
Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.
Mana: 20 · CD: 15.0s
Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps.
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.
Mana: 60 · CD: 50.0s
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Mana: 5 · CD: 5.0s
Talents
Quest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.
Quest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.
Cooldown: 25s Gain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.
Time Trap will activate on enemy Heroes automatically. After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.
Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.
After its Time Stop ends, enemies affected by Time Trap are Slowed by 30% for 3 seconds and allies gain 30% Movement Speed for 3 seconds.
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.
Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.
Hitting a Hero with Sand Blast from Chromie or her Echoes grants 50% additional Basic Attack damage for 5 seconds.
Dragon's Breath deals 30% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 40% for 0.75 seconds.
Damaging a Stunned, Rooted, or Slowed enemy Hero grants 20% additional damage for 3 seconds.
Hitting a Hero with Sand Blast from Chromie or her Echoes grants 50% additional Basic Attack damage for 5 seconds.
Dragon's Breath deals 30% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 60% for 0.75 seconds.
Damaging a Stunned, Rooted, or Slowed enemy Hero grants 20% additional damage for 3 seconds.
Cooldown: 5s Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.
Mana: 60Cooldown: 50s Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.
Cooldown: 20s Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.
Cooldown: 1s Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.
Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.
Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.
Hitting an enemy Hero with Chromie's primary Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.
If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.
Cooldown: 45s Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.
Hitting an enemy Hero with Chromie's primary Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.
If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.
Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.
Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 10 up to 50. Passive: Increase Slowing Sands cast range by 50%, and Slowing Sands persists for 5 seconds after it is cancelled.
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.
Sand Blasts cast from Chromie and her Echoes now pierce all enemies hit.
Cooldown: 30s Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds. Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second.
Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 10 up to 50. Slowing Sands persists for 5 seconds after it is cancelled.
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.
Sand Blasts cast from Chromie and her Echoes now pierce all enemies hit.
Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds. Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second.
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