Tank

C.t.e

Abilities

Sand Blast
Sand Blast Q

After 0.5 seconds, fire a missile that deals 305 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.

CD: 12.0s

Dragon’s Breath
Dragon’s Breath W

Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 215 damage each.

CD: 12.0s

Time Trap
Time Trap E

Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.

CD: 8.0s

Timewalker
Timewalker TRAIT

Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps.

CD: 5.0s

Slowing Sands
Slowing Sands R1

Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.

CD: 40.0s

Temporal Loop
Temporal Loop R2

Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

CD: 15.0s

Talents

C.t.e
1
Once Again the First Time
Once Again the First Time

Quest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.

Deep Breathing
Deep Breathing

Quest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.

Timewalker's Pursuit
Timewalker's Pursuit

Cooldown: 25s Gain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.

2
Chronic Conditions
Chronic Conditions

Time Trap will activate on enemy Heroes automatically. After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.

Time Troubles
Time Troubles

After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.

Andorhal Anomaly
Andorhal Anomaly

Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.

4
Uppercut
Uppercut

Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.

Rollback
Rollback

Rune Bomb rolls back to Cho, damaging enemies in its path.

Seared Flesh
Seared Flesh

Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.

5
Bronze Talons
Bronze Talons

Hitting a Hero with Sand Blast from Chromie or her Echoes grants 50% additional Basic Attack damage for 5 seconds.

Mobius Loop
Mobius Loop

Dragon's Breath deals 30% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 40% for 0.75 seconds.

A Proper Greeting
A Proper Greeting

Damaging a Stunned, Rooted, or Slowed enemy Hero grants 20% additional damage for 3 seconds.

7
Power Surge
Power Surge

Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.

Firestarter
Firestarter

Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second. Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.

Enraged Regeneration
Enraged Regeneration

Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 (+4% per level) over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.

8
Slowing Sands
Slowing Sands

Cooldown: 5s Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.

Temporal Loop
Temporal Loop

Mana: 60Cooldown: 50s Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

10
Hammer of Twilight
Hammer of Twilight

Activate to swing the Hammer of Twilight, dealing 150 (+4.5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage.

Upheaval
Upheaval

After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.

11
Gnome Speed Ahead!
Gnome Speed Ahead!

After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.

Here and There
Here and There

Cooldown: 20s Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.

Time Out
Time Out

Cooldown: 1s Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.

13
Surging Dash
Surging Dash

While Channeling Surging Fist, Cho heals for 150 (+4% per level) Health per second.

Twilight Veil
Twilight Veil

Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.

Molten Block
Molten Block

Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 (+4% per level) damage per second.

14
Shifting Sands
Shifting Sands

Hitting an enemy Hero with Chromie's primary Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.

Fast Forward
Fast Forward

If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.

Quantum Overdrive
Quantum Overdrive

Cooldown: 45s Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.

16
Frenzied Fists
Frenzied Fists

Gain 75% Attack Speed for 5 seconds after using Surging Fist.

Runic Feedback
Runic Feedback

Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 second per enemy hit, and 2 seconds for each Hero hit.

Runed Gauntlet
Runed Gauntlet

Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 6%.

18
Unravelling
Unravelling

Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 10 up to 50. Passive: Increase Slowing Sands cast range by 50%, and Slowing Sands persists for 5 seconds after it is cancelled.

Stuck in a Loop
Stuck in a Loop

Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.

Piercing Sands
Piercing Sands

Sand Blasts cast from Chromie and her Echoes now pierce all enemies hit.

Blessing of the Bronze
Blessing of the Bronze

Cooldown: 30s Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds. Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second.

20
C'Thun's Gift
C'Thun's Gift

Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.

Favor of the Old Gods
Favor of the Old Gods

Upheaval Roots enemy Heroes for 2 seconds.

Fuel for the Flame
Fuel for the Flame

Basic Attacks against enemies cause them to explode, dealing 21 (+4% per level) damage to them and 45 (+4% per level) damage to nearby enemies. This damage is doubled against enemy Heroes.

Hour of Twilight
Hour of Twilight

Decreases Cho'gall's death timer by 50%.

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