Charge an enemy, knocking them back, dealing 45 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 140 damage.
Mana: 65 · CD: 12.0s
Fire StompW
Unleashes fire waves toward the targeted area that deal 11 damage each. Once they reach maximum range they return, dealing an additional 34 damage. Diablo heals for 130% of the damage dealt to Heroes.
Mana: 35 · CD: 8.0s
OverpowerE
Grabs the target and slams it behind Diablo, dealing 80 damage and Stunning for 0.25 seconds.
Mana: 35 · CD: 12.0s
Black SoulstoneTRAIT
Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.
After reaching level 10, Diablo only consumes 75 Souls when resurrecting.
ApocalypseR1
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.
Mana: 50 · CD: 90.0s
Lightning BreathR2
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
Mana: 80 · CD: 90.0s
Talents
1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
Soul Shield
Cooldown: 45s
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
4
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
7
Eternal Flames
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 2 seconds.
10
Apocalypse
Mana: 50Cooldown: 90s
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.
Lightning Breath
Mana: 80Cooldown: 90s
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
13
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.
Quest: Hit an enemy Hero against terrain 5 times.
Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Hellfire
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
16
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
Overpowering Nightmare
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
20
Dying Breath
Apocalypse's cooldown is reduced by 30 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Hellstorm
Lightning Breath lasts 200% longer.
Lord of Terror
Cooldown: 60s
Activate to steal 12% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Hellgate
Cooldown: 100s
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.