Tank

Diablo

Abilities

Shadow Charge
Shadow Charge Q

Charge an enemy, knocking them back, dealing 45 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 140 damage.

Mana: 65 · CD: 12.0s

Fire Stomp
Fire Stomp W

Unleashes fire waves toward the targeted area that deal 11 damage each. Once they reach maximum range they return, dealing an additional 34 damage. Diablo heals for 130% of the damage dealt to Heroes.

Mana: 35 · CD: 8.0s

Overpower
Overpower E

Grabs the target and slams it behind Diablo, dealing 80 damage and Stunning for 0.25 seconds.

Mana: 35 · CD: 12.0s

Black Soulstone
Black Soulstone TRAIT

Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls. After reaching level 10, Diablo only consumes 75 Souls when resurrecting.

Apocalypse
Apocalypse R1

Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.

Mana: 50 · CD: 90.0s

Lightning Breath
Lightning Breath R2

After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position.

Mana: 80 · CD: 90.0s

Talents

Diablo
1
Feast on Fear
Feast on Fear

Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.

Devil's Due
Devil's Due

Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.

Soul Shield
Soul Shield

Cooldown: 45s Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.

4
Sacrificial Soul
Sacrificial Soul

Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.

Souls to the Flame
Souls to the Flame

Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.

Life Leech
Life Leech

Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.

7
Eternal Flames
Eternal Flames

Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.

Malevolence
Malevolence

Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.

Diabolical Momentum
Diabolical Momentum

When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 2 seconds.

10
Apocalypse
Apocalypse

Mana: 50Cooldown: 90s Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.

Lightning Breath
Lightning Breath

Mana: 80Cooldown: 90s After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position.

13
Devastating Charge
Devastating Charge

Increase Shadow Charge's terrain collision damage by 50%. Quest: Hit an enemy Hero against terrain 5 times. Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.

Hellfire
Hellfire

Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.

Cruelty
Cruelty

Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.

16
Domination
Domination

Casting Overpower resets the cooldown of Shadow Charge.

Debilitating Flames
Debilitating Flames

Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.

Overpowering Nightmare
Overpowering Nightmare

Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.

20
Dying Breath
Dying Breath

Apocalypse's cooldown is reduced by 30 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.

Hellstorm
Hellstorm

Lightning Breath lasts 200% longer.

Lord of Terror
Lord of Terror

Cooldown: 60s Activate to steal 12% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.

Hellgate
Hellgate

Cooldown: 100s Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.

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