Bombard an area with 3 waves of ice, dealing 142 damage each. Damaged enemies are Chilled.
Mana: 90 · CD: 15.0s
Cone of ColdE
Deal 220 damage and Chill targets.
Mana: 40 · CD: 10.0s
FrostbiteTRAIT
Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds.
Quest: Deal Ability damage to Chilled Heroes.
Reward: Upon dealing 12000 damage, unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.
Mythic Reward: Upon dealing 30000 damage, Ice Block upgrades to Ice Cold, allowing Jaina to move and cast while active.
Ring of FrostR1
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Mana: 60 · CD: 60.0s
Summon Water ElementalR2
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.
Mana: 70 · CD: 70.0s
Talents
1
Winter's Reach
Increase the range and travel speed of Frostbolt by 30%.
Lingering Chill
Increase the duration of Chill from 4 seconds to 6 seconds.
Fingers of Frost
Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second.
Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
4
Frost Shards
Frostbolt will now pierce the first two targets.
Arcane Intellect
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.
Passive: While above 75% Mana, Jaina gains 10% Spell Power.
Frost Armor
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
7
Ice Lance
Hitting a Chilled target with Frostbolt reduces its cooldown by 2 seconds and restores 10 Mana.
Ice Floes
Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.
Icefury Wand
Basic Attacks against Chilled enemies deal 50% more damage and lower the cooldown of Blizzard by 1.25 seconds. Doubled against enemy Heroes.
10
Ring of Frost
Mana: 70Cooldown: 70s
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Summon Water Elemental
Mana: 60Cooldown: 60s
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.
13
Storm Front
Increase the cast range of Blizzard by 75% and its radius by 30%.
Ice Barrier
Gain a Shield for 25% of Ability damage dealt to Chilled targets. The shield lasts 4 seconds.
Icy Veins
Cooldown: 60s
Activate to make Jaina's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50% for 5 seconds.
16
Snowstorm
The damage of the second wave of Blizzard is increased by 50%. The damage of the third wave is increased by 100%.
Northern Exposure
Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing their damage taken by 25%.
Numbing Blast
Cone of Cold Roots Chilled targets for 0.75 seconds.
20
Cold Snap
The center area of Ring of Frost deals 310 damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 15 seconds.
Wintermute
Increases the cast range of Water Elemental by 40%, and the Water Elemental will now mimic Jaina's Basic Abilities for 40% damage.
Ice Blink
Cooldown: 60s
Activate to teleport a short distance and Chill all nearby enemies.
Deep Chill
Frostbite's Chill can now stack a second time, slowing targets up to 40%.