Ranged Assassin

Junkrat

Abilities

Frag Launcher
Frag Launcher Q

Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

CD: 12.0s

Concussion Mine
Concussion Mine W

Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.

CD: 16.0s

Steel Trap
Steel Trap E

Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.

CD: 12.0s

Total Mayhem
Total Mayhem TRAIT

Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.

RIP-Tire
RIP-Tire R1

Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

CD: 75.0s

Rocket Ride
Rocket Ride R2

After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

CD: 75.0s

Talents

Junkrat
1
Tricky Shuffles
Tricky Shuffles

While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.

Extra-Wound Timers
Extra-Wound Timers

The final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.

Blow 'Em Up!
Blow 'Em Up!

Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.

4
Taste For Explosions
Taste For Explosions

Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.

BOOM POW
BOOM POW

Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.

Chattering Teeth
Chattering Teeth

Steel Traps will slowly chase nearby enemy Heroes.

7
Bogged Down
Bogged Down

Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.

Sticky Wicket
Sticky Wicket

Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.

Dirty Trickster
Dirty Trickster

Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 20 second cooldown.

10
RIP-Tire
RIP-Tire

Cooldown: 75s Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Rocket Ride
Rocket Ride

Cooldown: 75s After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

13
Bombs Away
Bombs Away

Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.

Ripper Air
Ripper Air

Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.

Gotta Trap 'Em All!
Gotta Trap 'Em All!

Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.

Big As
Big As

Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%.

16
Burst Fire
Burst Fire

Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.

Endless Nades
Endless Nades

Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.

Spread Volley
Spread Volley

Cooldown: 0s Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.

20
Extra Oomph
Extra Oomph

Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.

Puckish Scamp
Puckish Scamp

Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Passive: Reduce both Heroic cooldowns by 20 seconds.

Cannonball!
Cannonball!

Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.

I Hate Waiting!
I Hate Waiting!

Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.

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