Ranged Assassin

Kel'thuzad

Abilities

Death and Decay
Death and Decay Q

After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 82 damage every 0.5 seconds to enemies.

Mana: 20 · CD: 5.0s

Frost Nova
Frost Nova W

Create a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.

Mana: 50 · CD: 8.0s

Chains of Kel'Thuzad
Chains of Kel'Thuzad E

Launch a chain, dealing 97 damage to the first enemy Hero hit. For 3 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.

Mana: 50 · CD: 10.0s

Master of the Cold Dark
Master of the Cold Dark TRAIT

Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad. Reward: After gaining 15 Blight, gain the Glacial Spike Ability. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30

Frost Blast
Frost Blast R1

Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 damage to its target and 275 damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.

Mana: 45 · CD: 50.0s

Shadow Fissure
Shadow Fissure R2

Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.

Mana: 40 · CD: 16.0s

Talents

Kel'thuzad
1
The Plaguelands
The Plaguelands

Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.

Blighted Frost
Blighted Frost

Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.

Barbed Chains
Barbed Chains

Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 10 for 4 seconds.

4
Strip Shields
Strip Shields

Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 Shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 270 bonus damage to Heroes' Shields.

Phylactery of Kel'Thuzad
Phylactery of Kel'Thuzad

Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery. Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. Passive: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged.

Armor of the Archlich
Armor of the Archlich

Cooldown: 25s Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 damage and are Slowed by 35% for 4 seconds.

7
Accelerated Decay
Accelerated Decay

Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.

Chilling Touch
Chilling Touch

Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.

Ice Cold
Ice Cold

Reduce the cooldown of Glacial Spike by 10 seconds and increase its damage by 400%.

10
Frost Blast
Frost Blast

Mana: 45Cooldown: 50s Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 damage to its target and 275 damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.

Shadow Fissure
Shadow Fissure

Mana: 40Cooldown: 16s Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.

13
Icy Grasp
Icy Grasp

Increase Frost Nova's Slow by 20%. Each time Kel'Thuzad damages enemies Slowed by Frost Nova, reduce the cooldown of Frost Nova by 0.75 seconds.

Chains of Ice
Chains of Ice

After Chains of Kel'Thuzad's Stun expires, the enemy is also Slowed by 60% for 1 second.

Chain-Link
Chain-Link

Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.

16
Arcane Echoes
Arcane Echoes

Whenever Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.5 seconds.

Hungering Cold
Hungering Cold

Enemies that are Rooted take an additional 55 damage each time they are damaged by Kel'Thuzad.

Power of Icecrown
Power of Icecrown

Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.

20
Deathchill
Deathchill

When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.

Might of the Scourge
Might of the Scourge

If a Hero is hit with Shadow Fissure, a second one is cast below them 1 second later. This second cast will not duplicate itself.

Shifting Malice
Shifting Malice

Cooldown: 240s Activate to dash forward, dealing 150 damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.

The Damned Return
The Damned Return

Cooldown: 15s Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay.

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