Leoric swings his mace, dealing 150 damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Deals 75% additional damage to Minions. Peasants!
Mana: 70 · CD: 12.0s
Drain HopeW
Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 4 seconds. Leoric's Movement Speed is reduced by 20% while this is active.
Mana: 60 · CD: 10.0s
Wraith WalkE
Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.
Mana: 50 · CD: 14.0s
UndyingTRAIT
Leoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead.
Wrath Of The Bone King
Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 225% damage to a single target.
EntombR1
Create an unpassable tomb for 4 seconds.
Mana: 90 · CD: 50.0s
March of the Black KingR2
Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 damage, and Heroes hit heal Leoric for 12% of his maximum Health.
Mana: 75 · CD: 50.0s
Talents
1
Consume Vitality
Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.
Fealty Unto Death
When a nearby friendly or enemy Minion dies, Leoric restores 32 Health and 6 Mana.
Ossein Renewal
Cooldown: 120s
Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.
4
Ghastly Reach
Increase the range of Skeletal Swing by 25%.
Paralyzing Rage
Increase the Slow of Skeletal Swing by 20%.
Kneel, Peasants!
Skeletal Swing deals 75% additional damage to Mercenaries and Monsters, and hitting them activates Skeletal Swing's cost and cooldown refund.
7
Willing Vessel
Increase the healing from Drain Hope to 25% of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional 5% of his maximum Health.
Drain Momentum
Drain Hope no longer reduces Leoric's Movement Speed. If Drain Hope lasts its full duration, gain 30% Movement Speed for 4 seconds.
Hopelessness
Increase the range of Drain Hope by 25%.
10
Entomb
Mana: 90Cooldown: 50s
Create an unpassable tomb for 4 seconds.
March of the Black King
Mana: 75Cooldown: 50s
Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 damage, and Heroes hit heal Leoric for 12% of his maximum Health.
13
Unyielding Despair
Drain Hope's cooldown is reduced by 0.75 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 2 seconds.
Ominous Wraith
Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds.
Spectral Leech
Basic Attacks against enemy Heroes deal bonus damage to the primary target damage equal 2.5% of the Hero's maximum Health and heal Leoric for 200% of the bonus damage dealt.
16
Crushing Hope
If Drain Hope lasts its full duration, it instantly deals an additional 15% of the target's maximum Health as damage. This damage does not heal Leoric.
Royal Focus
Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds.
Mithril Mace
Increase Leoric's Attack Speed by 20%.
Repeatable Quest: Nearby enemy Minion deaths grant 0.3% permanent Attack Speed, and Takedowns grant 3% permanent Attack Speed, up to 30%.
20
Buried Alive
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 damage every 1 second.
Death March
The final swing of March of the Black King also applies Drain Hope to nearby enemy Heroes.
Burning Despair
Deal 40 damage per second to nearby enemies.
While Drain Hope is active, gain 40 Armor and the damage and area is increased by 100%.
Shroud of the Dead King
Cooldown: 25s
Activate to become Protected for 3 seconds, preventing all damage.