Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.
Mana: 20 · CD: 3.0s
Arcane OrbW
Fire an Orb that powers up as it travels, dealing 135 damage to the first enemy hit. Damage is increased the further it travels, up to 270 more damage.
Mana: 40 · CD: 8.0s
TeleportE
Teleport a short distance instantly.
Mana: 30 · CD: 5.0s
Critical MassTRAIT
Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
DisintegrateR1
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Mana: 80 · CD: 20.0s
Wave of ForceR2
Knock away all enemies from an area and deal 160 damage.
Mana: 80 · CD: 30.0s
Talents
1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.
Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Aether Walker
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
4
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
7
Seeker
If three Magic Missiles hit the same target, the third one deals an additional 140 damage.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Calamity
Teleport does 300 damage to enemy Heroes near the destination.
10
Disintegrate
Mana: 80Cooldown: 20s
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave of Force
Mana: 80Cooldown: 30s
Knock away all enemies from an area and deal 160 damage.
13
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 second cooldown.
Passive: Increases Teleport range by 50%
Cannoneer
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
16
Fireflies
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
Mirrorball
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 to 371.
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
20
Temporal Flux
Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.
Repulsion
Increases Wave of Force knockback distance by 175% and increases its cast range by 95%.
Tal Rasha's Elements
Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
Archon: Pure Power
Cooldown: 1s
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.