Ranged Assassin

Li-Ming

Abilities

Magic Missiles
Magic Missiles Q

Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.

Mana: 20 · CD: 3.0s

Arcane Orb
Arcane Orb W

Fire an Orb that powers up as it travels, dealing 135 damage to the first enemy hit. Damage is increased the further it travels, up to 270 more damage.

Mana: 40 · CD: 8.0s

Teleport
Teleport E

Teleport a short distance instantly.

Mana: 30 · CD: 5.0s

Critical Mass
Critical Mass TRAIT

Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.

Disintegrate
Disintegrate R1

Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

Mana: 80 · CD: 20.0s

Wave of Force
Wave of Force R2

Knock away all enemies from an area and deal 160 damage.

Mana: 80 · CD: 30.0s

Talents

Li-Ming
1
Force Armor
Force Armor

When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.

Aether Walker
Aether Walker

Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.

Power Hungry
Power Hungry

Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.

4
Charged Blast
Charged Blast

Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.

Triumvirate
Triumvirate

If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.

Dominance
Dominance

Takedowns restore 30% of Li-Ming's missing Health.

7
Seeker
Seeker

If three Magic Missiles hit the same target, the third one deals an additional 140 damage.

Zei's Vengeance
Zei's Vengeance

Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.

Calamity
Calamity

Teleport does 300 damage to enemy Heroes near the destination.

10
Disintegrate
Disintegrate

Mana: 80Cooldown: 20s Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

Wave of Force
Wave of Force

Mana: 80Cooldown: 30s Knock away all enemies from an area and deal 160 damage.

13
Illusionist
Illusionist

If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed. This effect has a 4 second cooldown. Passive: Increases Teleport range by 50%

Cannoneer
Cannoneer

When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.

Glass Cannon
Glass Cannon

Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.

16
Fireflies
Fireflies

Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.

Mirrorball
Mirrorball

Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.

Arcane Orbit
Arcane Orbit

Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 to 371.

Diamond Skin
Diamond Skin

Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.

20
Temporal Flux
Temporal Flux

Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.

Repulsion
Repulsion

Increases Wave of Force knockback distance by 175% and increases its cast range by 95%.

Tal Rasha's Elements
Tal Rasha's Elements

Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.

Archon: Pure Power
Archon: Pure Power

Cooldown: 1s Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.

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