Tank

Mal’ganis

Abilities

Fel Claws
Fel Claws Q

Violently slash in the chosen direction, dealing 66 damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Mana: 45 · CD: 8.0s

Necrotic Embrace
Necrotic Embrace W

Desecrate the air, dealing 121 damage to nearby enemies and gaining 15 Spell Armor for 3 Seconds. This ability's base damage provides double healing from Vampiric Touch.

Mana: 35 · CD: 8.0s

Night Rush
Night Rush E

After 0.62 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Mana: 70 · CD: 14.0s

Vampiric Touch
Vampiric Touch TRAIT

Mal'Ganis heals for 50% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Carrion Swarm
Carrion Swarm R1

After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Mana: 60 · CD: 60.0s

Dark Conversion
Dark Conversion R2

Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Mana: 70 · CD: 100.0s

Talents

Mal’ganis
1
Will of Tichondrius
Will of Tichondrius

Quest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.

Winged Guard
Winged Guard

Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.

Time to Feed
Time to Feed

Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.

4
Might of Sargeras
Might of Sargeras

Necrotic Embrace now provides 35 Armor for 3 seconds.

Echo of Doom
Echo of Doom

When Necrotic Embrace expires, it explodes again for 68 damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds. Does not wake Sleeping targets.

Vampiric Aura
Vampiric Aura

Mal'Ganis heals for 40% of Physical Damage dealt, and nearby allied Heroes heal for 20% of Physical Damage dealt.

7
Black Claws
Black Claws

After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.

Fueled by Torment
Fueled by Torment

Necrotic Embrace now Slows nearby enemies by 25% for 3 seconds.

Spreading Plague
Spreading Plague

After casting Night Rush, deal 33 damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration. Does not wake Sleeping targets.

10
Carrion Swarm
Carrion Swarm

Mana: 70Cooldown: 100s After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Dark Conversion
Dark Conversion

Mana: 60Cooldown: 60s Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

13
Deep Sleep
Deep Sleep

Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 15%.

The Night Beckons
The Night Beckons

Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.

Blood Rush
Blood Rush

When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.

16
Plague Bats
Plague Bats

Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.

Frenzied Assault
Frenzied Assault

Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.

Blind as a Bat
Blind as a Bat

Cooldown: 60s Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 5.5 seconds. Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 4 seconds. Does not provide quest stacks while active.

20
Seeker Swarm
Seeker Swarm

Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.

Wrath of Nathreza
Wrath of Nathreza

Enemy Heroes near the target suffer 85% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.

Vanquish the Weak
Vanquish the Weak

Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.

Alone in the Dark
Alone in the Dark

Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.

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