Mal’ganis
Abilities
Violently slash in the chosen direction, dealing 66 damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
Mana: 45 · CD: 8.0s
Desecrate the air, dealing 121 damage to nearby enemies and gaining 15 Spell Armor for 3 Seconds. This ability's base damage provides double healing from Vampiric Touch.
Mana: 35 · CD: 8.0s
After 0.62 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Mana: 70 · CD: 14.0s
Mal'Ganis heals for 50% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Mana: 60 · CD: 60.0s
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Mana: 70 · CD: 100.0s
Talents
Quest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.
Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.
Necrotic Embrace now provides 35 Armor for 3 seconds.
When Necrotic Embrace expires, it explodes again for 68 damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds. Does not wake Sleeping targets.
Mal'Ganis heals for 40% of Physical Damage dealt, and nearby allied Heroes heal for 20% of Physical Damage dealt.
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.
Necrotic Embrace now Slows nearby enemies by 25% for 3 seconds.
After casting Night Rush, deal 33 damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration. Does not wake Sleeping targets.
Mana: 70Cooldown: 100s After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Mana: 60Cooldown: 60s Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 15%.
Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.
Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.
Cooldown: 60s Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 5.5 seconds. Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 4 seconds. Does not provide quest stacks while active.
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Enemy Heroes near the target suffer 85% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
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