Launch a rift that deals 170 damage to enemies in its path. If an enemy Hero is hit, reduce its cooldown by 5 seconds and refund 50 Mana.
Quest: Hit 40 enemy Heroes with Arcane Rift without dying.
Reward: Permanently increase the damage dealt by 75 and cooldown reduction for hitting a Hero by 1 second.
Mana: 50 · CD: 7.0s
Force of WillW
Protect an allied Hero from all damage for 1.5 seconds. Upon expiration, Force of Will heals the target for 20% of the damage it absorbed.
Mana: 60 · CD: 9.0s
PortalE
Create a set of portals between Medivh and the target location, allowing allies to teleport between both. The portals last 6 seconds.
Mana: 65 · CD: 16.0s
Raven FormTRAIT
Instead of mounting, Medivh can transform into a raven, increasing Movement Speed by 20%. While transformed, Medivh can see and fly over all terrain and is immune to all effects.
Poly BombR1
Polymorph an enemy Hero for 2 seconds, Silencing them and making them unable to attack. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
Mana: 75 · CD: 40.0s
Ley Line SealR2
After 0.5 seconds, unleash a wave of energy that places enemy Heroes in Time Stop for 3 seconds.
Mana: 75 · CD: 80.0s
Talents
1
Winds of Celerity
Increases Raven Form's Movement Speed bonus by 100%.
Raven’s Intellect
Raven Form increases Medivh's Mana and Health Regeneration by 200%.
Portal Mastery
Mana: 65Cooldown: 16s
Medivh can manually place both Portal locations and it no longer breaks Raven Form.
Activate Medivh's Trait to cancel an unlinked Portal.
4
Mage Armor
The first time an ally uses a Portal, they gain 40 Armor for 5 seconds, reducing their damage taken by 40%.
Raven Familiar
A Raven Familiar joins allies each time they use a Portal. The Raven will dive at the ally's next Basic Attack against a Hero within 5 seconds, dealing 114 damage and Slowing them by 20% for 2.5 seconds.
Dust of Appearance
Cooldown: 45s
Activate to greatly increase sight range for 5 seconds and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven Form.
Passive: Increase Medivh's sight range while in Raven Form by 25%.
7
Mystic Assault
If Arcane Rift hits an enemy Hero, Medivh's next Basic Attack within 6 seconds deals 50% more damage and heals for 50% of the damage dealt.
Arcane Explosion
When Force of Will expires, it deals 80 damage to nearby enemies, plus 50% of the damage it prevented, up to 315 additional damage.
Force of Magic
Preventing at least 268 damage with a single cast of Force of Will grants 35% Spell Power for 15 seconds. Stacks up to 2 times.
10
Poly Bomb
Mana: 75Cooldown: 40s
Polymorph an enemy Hero for 2 seconds, Silencing them and making them unable to attack. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
Ley Line Seal
Mana: 75Cooldown: 80s
After 0.5 seconds, unleash a wave of energy that places enemy Heroes in Time Stop for 3 seconds.
13
Circle of Protection
Force of Will also applies to allies near the target.
Enduring Will
Preventing at least 268 damage with Force of Will reduces its cooldown to 4 seconds.
Reabsorption
Increase the amount of healing from Force of Will to 70% of the damage it absorbed.
16
Arcane Charge
When Arcane Rift damages an enemy Hero, the next Arcane Rift deals 15% more damage.
Temporal Flux
Basic Attacks reduce Medivh's Heroic Ability cooldown by 3%. Each enemy Hero hit by Arcane Rift reduces Medivh's Heroic Ability cooldown by -9%.
Stable Portal
Decrease Portal cooldown by 25% and increase Portal duration by 50%.
20
Glyph Of Poly Bomb
Poly Bomb now hits an area, instantly Polymorphing enemy Heroes, hitting the same area again 1 second later.
Poly Bomb's duration is reduced to 1 second, and the spread radius is increased by 25%.
Medivh Cheats!
Increase the duration of the Time Stop by 33% and gain the ability to redirect the wave once while it's active.
Guardian of Tirisfal
Minions and Catapults hit by Arcane Rift are instantly killed. Range is increased by 50%.
Arcane Brilliance
Cooldown: 60s
Activate to instantly restore 200 mana to all nearby allied Heroes and grant them 15% Spell Power for 10 seconds.
Dust of Disappearance
Cooldown: 10s
Stealth an allied Hero for 40 seconds, they are Unrevealable for the first 0.5 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Stores up to 2 charges.