Hurl a jar of spiders that deals 50 damage. If it hits at least one enemy, create 3 Corpse Spiders that attack for 38 damage. Spiders last for 4 seconds.
Mana: 40 · CD: 8.0s
Zombie WallW
After 1 second, create a ring of Zombies surrounding the target area that deal 28 damage and last for 3 seconds.
Mana: 70 · CD: 14.0s
Plague of ToadsE
Create a wave of 3 Toads that explode on contact, dealing 126 damage over 6 seconds. This effect stacks.
Stores up to 2 charges.
Mana: 30 · CD: 8.0s
Voodoo RitualTRAIT
Nazeebo's Basic Attacks and Abilities poison Non-Heroic enemies, causing them to take 66 additional damage over 6 seconds.
Quest: If a Minion dies while poisoned by Voodoo Ritual, Nazeebo permanently gains 6 Health and 1 Mana.
GargantuanR1
Summon a Gargantuan to guard an area, losing Health over 29 seconds. Deals 100 damage when summoned, attacks for 140 damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 240 damage and Slows by 30% for 2 seconds.
Mana: 90 · CD: 70.0s
Ravenous SpiritR2
Channel a Ravenous Spirit that deals 230 damage per second. Cannot move while channeling. Lasts for 8 seconds.
Mana: 100 · CD: 90.0s
Talents
1
Widowmakers
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.
Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Pandemic
Quest: Hit Heroes with Plague of Toads.
Reward: After hitting 35 Heroes with Plague of Toads, it spawns 2 additional toads.
Reward: After hitting 70 Heroes with Plague of Toads, it reduces the damage Heroes deal by 5%, stacking up to 25%.
Thing of the Deep
Increase the range of Nazeebo's Basic Abilities by 20%.
Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.
Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
4
Hexed Crawlers
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Big Voodoo
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.
Passive: Takedowns grant 3 stacks of Voodoo Ritual.
7
Spirit of Arachyr
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Dead Rush
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies, losing Health over 3 seconds.
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
10
Gargantuan
Mana: 90Cooldown: 70s
Summon a Gargantuan to guard an area, losing Health over 29 seconds. Deals 100 damage when summoned, attacks for 140 damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 240 damage and Slows by 30% for 2 seconds.
Ravenous Spirit
Mana: 100Cooldown: 90s
Channel a Ravenous Spirit that deals 230 damage per second. Cannot move while channeling. Lasts for 8 seconds.
13
Guardian Toads
Hitting an enemy Hero with Plague of Toads grants 30 Armor for 3 seconds, stacking up to 6 seconds.
Superstition
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds and spawn a Corpse Spider to attack the Hero.
Ice Block
Cooldown: 60s
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
16
Spider Colony
Corpse Spider Attacks against Heroes reduce the cooldown of Nazeebo's Basic Abilities by 0.125 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 damage over 4 seconds. This damage starts small and increases over the duration.
Soul Harvest
Cooldown: 15s
Activate to increase Nazeebo's Health and Spell Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
20
Humongoid
Gargantuan Stomp's area is increased by 25% and its Slow amount is increased to 50%.
Passive: Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.
Annihilating Spirit
When Ravenous Spirit damages an enemy Hero, reduce their healing received by 50% for 1 second and increase Ravenous Spirit's damage by 5% for the rest of its duration.
Passive: Increases the range of Ravenous Spirit by 50%.
Vile Infection
Quest: Reach 175 stacks of Voodoo Ritual.
Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 66 to 165 over 6 seconds.
Bad Medicine
Cooldown: 30s
Consume 5 stacks of Voodoo Ritual to become Unstoppable, gain 20% increased Movement Speed, and 50 Armor for 2 seconds.