Ranged Assassin

Sgt.marreta

Abilities

Spider Mines
Spider Mines Q

Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.

Mana: 50 · CD: 14.0s

Concussive Blast
Concussive Blast W

Deal 141 damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.

Mana: 80 · CD: 12.0s

Neosteel Plating
Neosteel Plating E

Gain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.

Mana: 60 · CD: 16.0s

Siege Mode
Siege Mode TRAIT

Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.

CD: 2.0s

Blunt Force Gun
Blunt Force Gun R1

Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Deals 50% damage to Structures.

Mana: 35 · CD: 6.0s

Napalm Strike
Napalm Strike R2

Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.

Mana: 100 · CD: 70.0s

Talents

Sgt.marreta
1
Ambush
Ambush

Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Advanced Artillery
Advanced Artillery

Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.

Maelstrom Rounds
Maelstrom Rounds

Cooldown: 80s Activate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.

4
Barricade
Barricade

Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.

Siege Tactics
Siege Tactics

Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.

Regenerative Bio-Steel
Regenerative Bio-Steel

Basic Attacks while in Siege Mode heal for 10% of the damage dealt.

7
Pulse Detonation Core
Pulse Detonation Core

Spider Mines detonate 3 times over 3 seconds. All damage from Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds. Increase this bonus to 2.5 seconds while in Siege Mode.

Hover Siege Mode
Hover Siege Mode

Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.

Graduating Range
Graduating Range

While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.

10
Blunt Force Gun
Blunt Force Gun

Mana: 100Cooldown: 70s Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Deals 50% damage to Structures.

Napalm Strike
Napalm Strike

Mana: 35Cooldown: 6s Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.

13
Tactical Mine Deployment
Tactical Mine Deployment

Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.

Entrenched
Entrenched

While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.

Hyper-Cooling Engines
Hyper-Cooling Engines

While in Siege Mode, hitting Heroes or Structures with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.

16
Mechanical Know-how
Mechanical Know-how

Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.

Executioner
Executioner

Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.

Giant Killer
Giant Killer

Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

20
Orbital BFG
Orbital BFG

Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.

Advanced Lava Strike
Advanced Lava Strike

Increase the cast range of Napalm Strike by 75%, and its impact deals 65% more damage.

Shrapnel Mines
Shrapnel Mines

Upon detonating, Spider Mines reduce the Armor of enemy Heroes hit by 10, up to 50, for 4 seconds.

Ultra Capacitors
Ultra Capacitors

Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.

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