Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
Siege Mode: Cast range increased by 100%.
Mana: 50 · CD: 14.0s
Concussive BlastW
Deal 141 damage to enemies in front of Sgt. Hammer and knock them back.
Siege Mode: Radius increased by 50%.
Mana: 80 · CD: 12.0s
Neosteel PlatingE
Gain 25 Armor for 2 seconds.
Siege Mode: Grants 100% more Armor.
Mana: 60 · CD: 16.0s
Siege ModeTRAIT
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
CD: 2.0s
Blunt Force GunR1
Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Deals 50% damage to Structures.
Mana: 35 · CD: 6.0s
Napalm StrikeR2
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
Mana: 100 · CD: 70.0s
Talents
1
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Maelstrom Rounds
Cooldown: 80s
Activate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.
4
Barricade
Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
7
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds. All damage from Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds. Increase this bonus to 2.5 seconds while in Siege Mode.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
10
Blunt Force Gun
Mana: 100Cooldown: 70s
Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Deals 50% damage to Structures.
Napalm Strike
Mana: 35Cooldown: 6s
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
13
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes or Structures with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
16
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
Executioner
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
Advanced Lava Strike
Increase the cast range of Napalm Strike by 75%, and its impact deals 65% more damage.
Shrapnel Mines
Upon detonating, Spider Mines reduce the Armor of enemy Heroes hit by 10, up to 50, for 4 seconds.
Ultra Capacitors
Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.