Ranged Assassin

Tassadar

Abilities

Shock Ray
Shock Ray Q

Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.

Mana: 55 · CD: 7.0s

Psionic Storm
Psionic Storm W

Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.

Mana: 60 · CD: 8.0s

Force Wall
Force Wall E

After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.

Mana: 65 · CD: 18.0s

Resonance Beam
Resonance Beam TRAIT

Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second. This bonus is lost after 6 seconds of not Channeling.

Archon
Archon R1

Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 damage to the target and splashes 70 damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

Mana: 100 · CD: 90.0s

Black Hole
Black Hole R2

After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns the target for 1.25 seconds.

Mana: 60 · CD: 60.0s

Talents

Tassadar
1
Static Charge
Static Charge

Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.

Psi-Infusion
Psi-Infusion

Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.

Khaydarin Amulet
Khaydarin Amulet

Quest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.

4
Induction
Induction

Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.

Electric Fence
Electric Fence

Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.

Plasma Shield
Plasma Shield

While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.

7
Beam Alignment
Beam Alignment

While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds. Passive: Reduce the Mana cost of Shock Ray from 55 to 40.

Psionic Echo
Psionic Echo

Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.

Arc Discharge
Arc Discharge

When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.

10
Archon
Archon

Mana: 100Cooldown: 90s Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 damage to the target and splashes 70 damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

Black Hole
Black Hole

Mana: 60Cooldown: 60s After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns the target for 1.25 seconds.

13
Feedback
Feedback

When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.

Shadow Walk
Shadow Walk

Cooldown: 60s Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor. Can be cast while Channeling Shock Ray.

Oracle
Oracle

Cooldown: 45s Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second. Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.

16
Thermal Lance
Thermal Lance

Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.

Psychic Shock
Psychic Shock

Psionic Storm deals damage 25% faster.

Executor's Will
Executor's Will

Cooldown: 40s Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.

20
Twilight Archon
Twilight Archon

Basic Attacks while in Archon form increase its duration by 2 seconds.

Kugelblitz
Kugelblitz

Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.

Force Barrier
Force Barrier

Increase the duration of Force Wall by 0.5 seconds, its cast range by 50%, and reduce its cooldown by 10 seconds.

Khala's Gift
Khala's Gift

Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.

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