Melee Assassin

Zeratul

Abilities

Cleave
Cleave Q

Deal 200 damage to nearby enemies.

Mana: 40 · CD: 6.0s

Singularity Spike
Singularity Spike W

Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 damage after 1 second and Slows the enemy by 40% for 3 seconds.

Mana: 70 · CD: 12.0s

Blink
Blink E

Teleport to the target location. Using this Ability does not break Stealth.

Mana: 50 · CD: 10.0s

Permanent Cloak
Permanent Cloak TRAIT

Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Might Of The Nerazim
Might Of The Nerazim R1

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.

Mana: 30 · CD: 20.0s

Void Prison
Void Prison R2

Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.

Mana: 80 · CD: 100.0s

Talents

Zeratul
1
Greater Cleave
Greater Cleave

Increases the radius of Cleave by 33%.

Shadow Hunter
Shadow Hunter

Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45. Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.

Move Unseen
Move Unseen

Reduce the cooldown of Permanent Cloak by 1 second. Gain 30% Movement Speed while Stealthed.

4
Rending Cleave
Rending Cleave

Cleave deals an additional 40% damage over 3 seconds.

Psionic Strength
Psionic Strength

Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.

Darkness Descends
Darkness Descends

Cooldown: 30s Activate to gain 40% Attack Speed for 5 seconds. Passive: Gain 20% Attack Speed.

7
Wormhole
Wormhole

After 1.25 seconds, reactivate Blink to return to the point where it was cast from within 4 seconds.

Seeker in the Dark
Seeker in the Dark

Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.

Warp Skirmisher
Warp Skirmisher

Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade or entering Permanent Cloak causes Zeratul's next Basic Attack to deal 50% more damage.

10
Might Of The Nerazim
Might Of The Nerazim

Mana: 30Cooldown: 20s Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.

Void Prison
Void Prison

Mana: 80Cooldown: 100s Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.

13
Shroud of Adun
Shroud of Adun

Zeratul gains a Shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak.

Mending Strikes
Mending Strikes

Basic Attacks heal for 35% of the damage dealt.

Spell Shield
Spell Shield

Cooldown: 1s Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.

16
Master Warp-Blade
Master Warp-Blade

Every third consecutive Basic Attack against the same target deals 125% more damage.

Void Slash
Void Slash

If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.

Sentenced to Death
Sentenced to Death

Deal 25% increased damage to enemies while they are marked or Slowed by Singularity Spike.

20
Twilight Falls
Twilight Falls

Might of the Nerazim resets the cooldown of all Basic Abilities.

Unwavering Pressure
Unwavering Pressure

Singularity Spike no longer costs Mana. Basic Attacks against enemies reduce its cooldown by 1.25 seconds, double versus Heroes.

Shadow Stride
Shadow Stride

Reduce the cooldown of Vorpal Blade by 10 seconds. Casting Vorpal Blade grants Zeratul a Shield that absorbs up to 260 damage for 3 seconds.

Shadow Mending
Shadow Mending

Heal for 60% of Spell Damage dealt to Heroes.

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