← All maps Easy

Tomb of the Spider Queen

Spider minions and enemy Heroes drop magic gems on death. Collect as many as you can.

13 recommended picks 3 camp types

How to win on this map

1

Collect the Gems

Spider minions and enemy Heroes drop magic gems on death. Collect as many as you can.

2

Turn in the Gems

Turn in your gems at one of the Spider Queen's altars or you'll drop them all when you die!

3

Summon the Webweavers

The first team to turn in enough gems will unleash the Webweavers to destroy the enemy defenses.

Spider Queen Altars

Quantity
2
Location
Located in the center, between each of the three lanes.
Description
Turn in Gems at the Spider Queen Altars to earn her favor.

Siege Camps

Siege Giants

Quantity
1
Spawns
At 1 min and respawns 3 min after the camp is captured.
Location
Located in the bottom center. Pushes down the bottom lane after capture.
Description
Siege Giants come in groups of 2 and can easily take down enemy Forts from outside the structures' attack range.

Bruiser Camps

Knights

Quantity
2
Spawns
At 1 min and respawns 4 min after the camp is captured.
Location
Located between the middle and bottom lanes, near the inner walls. Pushes down the middle lane after capture.
Description
The Knight camp contains 3 tanky frontliners and a single "Wizard" that emits a Spell Armor aura buffing all nearby allies.

Boss Camps

Sand Golem

Quantity
1
Spawns
At 5 min and respawns 5 min after the camp is captured.
Location
Located in the top center of the map. Pushes down the top lane after capture.
Description
The Sand Golem is a Boss Camp with lots of Health, high damage and a delayed Stun. It also periodically spawns a whirlwind that pushes Heroes out of the way.

Heroes that shine on this map, and why.

Great lane clear and ability to interrupt gem turn-ins

Easy soul farming, map with a good number of walls

Great lane clear and ability to interrupt gem turn-ins

Great lane clear, high escape potential

Fast rotation favors Essence stacking, map full of fog

Lane clear and ability to interrupt turn-ins

Can provide vision of the turn-in points

Can provide vision of the turn-in points

Can provide vision of the turn-in points, map with a good number of walls

Can provide vision of the turn-in points, lots of range to stall

Wave clear and ability to speed up mercenaries

Good stall potential and strong fighting in tight spots

Speeds up team rotations, disrupts enemy rotations, good stall