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Towers of Doom

Both Cores are protected by a barrier that Heroes cannot attack. To emerge victorious, you must activate the Altars.

12 recommended picks 2 camp types

How to win on this map

1

Protected Cores

Both Cores are protected by a barrier that Heroes cannot attack. To emerge victorious, you must activate the Altars.

2

Activate the Altars

Altars rise periodically across the battlefield. Activate them so your Bell Towers fire on the enemy Core.

3

Conquer the Bell Towers

Destroy the enemy's Towers so your team can control them. The more Towers you have, the more damage the Altar deals.

Tunnels

Quantity
2
Location
Located at each team's Core and south of the center of the middle lane.
Description
Tunnels: at 12:00 into the battle (or, if Altars are active at that moment, 15 seconds after they have all been successfully channeled), the Grave Keeper and the Raven Lord open tunnels near their respective Cores leading to the center of the battleground.

Altars of Doom

Quantity
4
Location
Located between the top and middle Forts on each side, and in the center of each side of the bottom lane.
Description
Capture active Altars to damage the enemy Core.

Siege Camps

Sappers

Quantity
3
Spawns
At 1 min and respawns 3 min after the camp is captured.
Location
Located in the top center and between the middle and bottom Forts on each side. Pushes down the bottom or top lane after capture.
Description
They throw projectiles and can also hurl themselves at structures and explode. Each Sapper that reaches the Core walls deals 1 damage.

Boss Camps

Headless Horseman

Quantity
1
Spawns
At 5 min and respawns 5 min after the camp is captured.
Location
Located in the center between the top and middle lanes.
Description
The Headless Horseman is a high-damage Boss with cleaving attacks. He also throws his head at enemies, leaving a damage-over-time field beneath them. When defeated, he deals 4 damage to the enemy Core.